AI Insights · Timothy · June 2025
Top 5 Golf Games on Unified Platform in Italy: Q2 2025 Performance
Explore the performance trends of the top golf games in Italy during Q2 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
The second quarter of 2025 saw varied performance among the top golf games on a unified platform in Italy. Here’s a closer look at their trends in downloads, revenue, and active users.
Golf Battle from Miniclip.com experienced fluctuating weekly revenue, peaking at about $3.4K in mid-April and closing the quarter at approximately $2.5K. Downloads showed an initial increase, reaching 4.4K in mid-April, before declining to around 2.4K by the end of June. Active users decreased from 62.5K at the start of the quarter to 47.6K by the end.
Golf Rival - Multiplayer Game, published by Zynga Inc., saw its weekly revenue rise to $9.1K in early May, with a closing figure of $8.3K in late June. Downloads remained relatively low, with a peak of 1.5K in mid-April. Active users fluctuated slightly, ending the quarter at 6.5K.
Golf Clash - Golfing Simulator by Electronic Arts showed strong revenue growth, hitting $10.7K in early June and finishing with $10.5K. Downloads were modest, peaking at 1.1K at the end of June. Active users increased gradually, reaching 5.3K by quarter’s end.
Ultimate Golf! from Miniclip.com had steady revenue, peaking at $1.9K in late May before dropping to $826 by the end of June. Downloads remained stable, with minor fluctuations, and active users slightly declined to 2.6K.
Coffee Golf by Shallot Games, LLC. saw a remarkable increase in downloads from 251 in mid-May to 839 by the end of June. Revenue remained minimal, peaking at $26 in mid-May. Active users rose significantly, ending at 1.6K.
These insights are derived from Sensor Tower’s comprehensive data, which offers more in-depth analysis for those interested in the mobile gaming market.